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​In the early stage, several potential locations were proposed. Based on my observations of the past MAX Bash, I proposed multiple exhibition plans that could maximize the effect without interfering the traffic flow. As a result, the tent, which had not been a candidate at the earlier stage, was chosen as the final exhibition site because it was the best fit in terms of scale and flow.


Once we decided the location, I made a small research using google maps and so on to dedicate the traffic flow to design the interaction which was broke it down into five stages "finding the screen" "finding the stage" "getting on the stage" "dancing on the stage" and "getting off the stage".



​In order to make it work, I built a specific PC for this exhibition.

Windows 10 Pro
Nvidia 1080Ti GPU
Intel 9700K CPU

In this exhibition, I used a device called Kinect v2 from Microsoft for motion tracking. Since this hardware can detect up to 6 people, I invited friends to pre-record various motions using Kinect Studio to verified the operation of the device under multiple audience.


In the graphical side, I used the boundary of the audience's limbs to generate human shaped graphics, and applied various effects such as Field Trip packs, Spline Buffer and convex hull to employ organically changing graphics. The final software was tested to run at least three days to make sure it wouldn't crash during the exhibition.



I had to design the exhibition without any preliminary inspection of the site. There for it was necessary to simulate the actual dimensions to carefully adjust and specify the setup.


Firstly, a bright enough projector for the image to be shown sharp. We used three Barco 20,000 lumen projectors for this, to make sure the images would be visible even if the surrounding area was brighter than expected.


The stage on the opposite shore had to be placed at a right distance so that the audience could recognize their own image without having to look up. In addition, the height of the stage was increased a bit, and the projectors were placed at a position with minimal distortion to allow for the time needed to work on site.

the Boundary


40m x 8m Surface

20000 lm x 3 Projector

Custom Software

The most difficult part with interactive installation is to give the viewer the pleasure of being part of it. This Interactive Installation called “the Boundary” was showcased at MAX BASH, the night party which was held at the second night of Adobe MAX.

Adobe MAX is the world biggest design conference held by Adobe, where people extremely excited in design trends gather from all over the world. There for, the challenge was to design an immersive exprience to tempt these audience to the immersive world of visual and technology. 

The result was a gigantic interactive installation with a motion detected visual projected on a 40m 8m tent surface. A stage was set up on the opposite side of the screen where the audience could dance and have their selves projected on the tent surface. The stage was lit up with intense lighting to create a stage on which everyone could play a leading role. 


Designed & Developed by Takuma Nakata

Stage Art : Amelie Satzger (Photo Artist)

Waterfall Video : Yohsuke Chiai


Interaction Design Super Visor : Eric Forman

Photo : Jessica Zollman

Archive Video Edit : Daichi Ito

Other List