I was motivated by the fact that I was able to be involved in the anime scene, which I have always loved as a viewer.
In terms of the production flow, I first discussed with Studio4°C what kind of exhibition we would have, and then Studio4°C created the animation and booth design. Based on the rough sketches, I developed prototypes of the software and hardware, and finally completed the animation by incorporating it into the software and wear.
The following is an extract of the starting frame of all 12 contents developed by Studio4°C.
Developing a hardware that could be touched and enjoyed by around 400,000 people who would visit Tokyo Anime Fair in 3 days was a challenge.
Interactions using vibration sensors, etc., could easily be affected by the environment, so we developed the system that we could adjust the parameters on site.
One of the most important factors in the development was to consult with the construction company to select buttons that would be strong enough for the amount of people playing.
Tokyo Anime Fair &
This was my first freelance work. In 2013, I was asked by Studio4°C to design a booth to showcase their PES project at Tokyo Animation Fair.
PES is a car x animation project that Studio4C produced in collaboration with TOYOTA. My brother, who studied hardware, was back in Japan at the time, so we split our task in to 2, and developed this Tangible Anime piece.