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Designed & Developed by Takuma Nakata

Stage Art : Amelie Satzger (Photo Artist)

Waterfall Video : Yohsuke Chiai


Interaction Design Support : Eric Forman

Archive Video Edit : Daichi Ito

Photo : Jessica Zollman

Credits

Other List

04

Sketch

In the early stage, several potential locations were proposed. Based on my observations of the past MAX Bash, I proposed multiple exhibition plans that could maximize the effect without interfering the traffic flow. As a result, the tent, which had not been a candidate at the earlier stage, was chosen as the final exhibition site because it was the best fit in terms of scale and flow.


Once we decided the location, I made a small research using google maps and so on to dedicate the traffic flow to design the interaction which was broke it down into five stages "finding the screen" "finding the stage" "getting on the stage" "dancing on the stage" and "getting off the stage".

01

Video

03

Software

In order to make it work, I built a specific PC for this exhibition.


Spec.
Windows 10 Pro
Nvidia 1080Ti GPU
Intel 9700K CPU
32GB RAM


In this exhibition, I used a device called Kinect v2 from Microsoft for motion tracking. Since this hardware can detect up to 6 people, I invited friends to pre-record various motions using Kinect Studio to verified the operation of the device under multiple audience.


In the graphical side, I used the boundary of the audience's limbs to generate human shaped graphics, and applied various effects such as Field Trip packs, Spline Buffer and convex hull to employ organically changing graphics. The final software was tested to run at least three days to make sure it wouldn't crash during the exhibition.

02

Diagram

I had to design the exhibition without any preliminary inspection of the site. There for it was necessary to simulate the actual dimensions to carefully adjust and specify the setup.


Firstly, a bright enough projector for the image to be shown sharp. We used three Barco 20,000 lumen projectors for this, to make sure the images would be visible even if the surrounding area was brighter than expected.


The stage on the opposite shore had to be placed at a right distance so that the audience could recognize their own image without having to look up. In addition, the height of the stage was increased a bit, and the projectors were placed at a position with minimal distortion to allow for the time needed to work on site.

the Boundary

Adobe MAX Bash

Adobe MAX, the world biggest design conference was held at Los Angeles Convention Center from November 4th - 6th 2019. This Interactive Installation called “the Boundary” was showcased at MAX BASH, the night party which was held at the second night of Adobe MAX.


The initial concept behind this work was to design a place where all attendees could somehow express them selves. Takuma achieved this by designing a stage (in a collaboration with fellow Adobe Creative Resident Amelie Satzger) and a system that transfers (e)motion to a stylized figure.

40m x 8m Tent Surface

20000lm x 3 Projector

Custom Software

Signed Coral C //

Fully Generative Creature

[SAKI] FUTURE OF AIR

Live set design

My father bought
my mother a car

VR Drawing

MTV Countdown VR

VR Drawing

S2TB Gathering

Stage Design

System of the East

Immersive Installation

memories

petit Projection

Humanelectro
+ Σ(SIGMA)

Audio Visual Performance

VJ op de Dom

Projection Mapping

TOYOTA SAFETY PLANET

VR Game Dev

Tiger Touch

Touch Interface

Projection Mapping

My internship memory

Fish Car 360

360 Panoramic Video

Synesthesia Hills

Immersive Illumination Direction

Transform!

petit Projection

Fleeting Echo

Music Video

VJ on Tour

Tour de France

Jewelry Mapping

Retail Projection Mapping

Jaqwawaj

Full Album Music Video

Tangible Anime

Anime x Interaction

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